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Notes from the Lock and Load MonPoc panel

These were taken by discord user Breadbutt. Praise be to their carb filled posterior.
[ ] Tharsis 3rd Martian release, ability that gives non flying Martian units repair [ ] Reaper unit coming [ ] Harvester, while in play other models get +1 abduct [ ] Gorghadratron, right now has flak field return all units touching him to reserve, hyper has tons of guns, 7 health, can super damage on guns, high mobility in hyper [ ] Third uci monster is morpher, shinobots turn into mechamaxim [ ] Morphers will not be in game in way they existed in 1.0 [ ] This fall 3rd mon for every faction [ ] Nova faster than all other guard, flies around all the time, shooty and fast but squishier, maybe multifire [ ] Super tank non flight allies touching it get cover [ ] Guard the no shoot me faction, defensive faction [ ] Power armor brawl unit that can't be swat or stomp [ ] Oz core concept doesn't want to overlap models, won't sell something that we already have half of (no simple swap of some rules) [ ] Oz doesn't care about mole names (lol) [ ] Green fury units come out, alongside blob blister units [ ] Giant blob monster (globicus) pitch was: can we have split into 2 when go hyper, maybe 5 health alpha, 4 each in hyper [ ] Salvage rule wanted, eat debris tile to get power die [ ] Ulgoth needs rules still, poop out a cthul unit when hurt? Maybe too heavy to throw as far [ ] Sgt titanica can reroll a white dice on every attack gives out in hyper, energy cycle [ ] White dajan currently has steady, certain amount of spaces are rough terrain [ ] Command ape has blitz ability, spend a die to push a unit next to him, hands out hit & run [ ] Maybe ability in future to return debris tiles to map [ ] For balance, casual and competitive separate, looking at using crush hour to manage, maybe limit actions on first monster turn [ ] Really wants community to have conversation about the competitive / casual to keep both balanced [ ] 2 upcoming maps, 1 is laning map (hard to get across center, 4 rows of foundations), 1 has triple fountain in corners [ ] Uci building has ability to use every other buildings ability, but cost both a white and red dice [ ] Card database inc (hopefully soon) to give way to errata a bit [ ] Next spring maybe a month of a couple buildings [ ] Maybe future map with separate map moon base with all the zones and where only units can be [ ] Wants to do a campaign mode, build a base and upgrade buildings with like turrets or walls [ ] Uci triple aaa bot ape robot right now with chain fists, reach, and a flak field [ ] Uci u tank, right now super basic, has hover (can end on water) [ ] Ape bombers have destableizer and devastation [ ] Looking to only have 2 agendas ever, MAYBE mercs, probably won't ever split line otherwise [ ] Oz really doesn't want to add more "book keeping" so won't do objectives or scenario, maybe do achievement board (destroy 6 buildings, get bonus card etc) [ ] Plants new faction, been play tested a bunch but won't be out a while though cause production [ ] Next year: space dragons (protectors) and some sort of retro robots - time traveling soviets? (destroyers) [ ] Tritons and moles are trickle factions, when leviathron comes out, will be released with eel and crab units [ ] Atlanteans will not be part of tritons, like green fury [ ] Oz hopes it ends up with green fury finding and salvaging laser knight [ ] Keep world building loose so that players get to build their own narratives [ ] Clear models were weird experiment, really out of the blue for it, so up in the air on if anything else comes out
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The Crone: Ideas for a fourth boss

Let me start off by saying that I love this game. I’m really excited for 1.0 and beyond! I’ve been hammering out some ideas of what would make a great fourth boss and was wondering what you all thought of it.
Important factors to consider: Exist within current boss compound system for current gameplay loop and pathfinding (i.e. no wandering boss) Must have different strengths and weaknesses than other bosses Must require a different strategy than other bosses Must fit within the body horror style of the other bosses and the Hunt world
“The locals tell stories of a crone in the swamps. Say she lives way out in the bayou and will curse you with madness if you even look at her. That she communes with the ravens and they obey her commands. Sounds like hogwash to me.
Don’t matter where you go, there’s always stories of some old witch who steals children and ruins crops. It’s the superstitious mind’s way of dealing with the harsh realities of life. It’s usually some old spinster who minds her own business and just wants to live in peace. Can’t blame a person for that. But if she is real, she’s surely dead by now. Picked clean by the ravens. God rest her soul.”
- Excerpt from the journal of W.P. Dakon
The Crone: The Crone has a twisted horse skull with three eye sockets as a head, her neck is ringed in a collar of raven feathers, atop a spindly body of rags, smoke, and bone that twists and floats like a will-o-wisp. Bullets seem to pass right through her. She can phase into and out of our reality, disappearing in a burst of smoke and feathers and appearing a short distance away.
Strengths: Large damage reduction from all bullets
Weaknesses: Melee attacks
Attacks: Hallucination: She points a boney finger at the player and causes a short stun (1 second) and 30 damage and then phases away. There is a lingering screen effect (waviness around the frames of the screen) and players would experience sound hallucinations (these would be random sound cues like barking dogs, player footsteps, player screams, gunfire, dynamite fuses, etc) for 15 seconds (halved with Mithridatist) . While experiencing hallucinations friendly partner outlines and friendly fire damage reduction would be removed. Her attack can be interrupted with a melee attack.
Crow Traps: While under the effect of the hallucination the player would see groups of crows inside the compound buildings, when triggered they would attack the player, causing the screen to be filled with angry birds and cause damage over time unless removed (like burning). The crows would only be visible to hallucinating hunters and the effect would fade when the hallucination effect does.
Phasing: When taking a large amount of melee damage, the crone would explode into a burst of feathers and phase to another area of the building, causing hallucination effect for all players in melee range (without damage).
Teleportation: After being reduced to 75% health and not being attacked for 30 seconds she would begin a teleportation spell. This spell would have a 10 second cast time where she would become immobile. The spell would be cancelled if she was attacked with melee. If the spell completes she would teleport to another compound and the map would be updated. (The spell could only be cast once per game)
Additional flavor: -The compound she resides in would have most or all of it’s sound traps replaced with crows. -While under the effect of hallucination she would appear far more frightening to hunters, with her three empty eye sockets full of glowing hellfire.
Choices and approach:
The goal with this boss (and any boss) is to force you to make choices and think about your approach. - Do you both try and melee her to kill her quickly and quietly but give up any ability to hear other hunters? - Do you, as a hallucinating hunter, take that shot at the person who just walked in the barn, or hesitate because it might be your partner? - When engaged in a long range shootout inside the compound, do your break position to stop the teleportation or let the boss go? - If you’re attacking a team in the compound and the the boss teleports do you go for the boss or try and finish the team off and risk a third team stealing the bounty? - If you are that third team and the boss teleports into the compound you’re already in do you shit yourself?
I, personally, love bosses that mess with your perceptions. However, the real test always comes down to “Is this fun or frustrating?” and “Is this mechanically interesting or just annoying?”
  • Is accidentally killing your partner because they sacred you fun or just annoying?
  • Is mishearing a hunter and having them kill you fair or frustrating?
  • Is entering the compound and seeing an enemy hunter frantically swatting away invisible birds fun? (Ok, this one obviously is fun.)
  • Does melee as the most effective way to kill a boss in a game about gunplay feel satisfying?
  • Does this boss add enough value to underutilized weapons or traits? (I.e. Using Tomahawk to damage her without hallucinating, Mithridatist cutting the hallucination time in half, or bringing talon weapon variants to do extra damage)
  • Does her ability to change compounds add more dynamic gameplay to the fight or does it just draw the game out?
    Let me know what you think.
    TLDR: My idea for the fourth boss called The Crone that is crow themed, weak to melee, and confuses players by making them hear things that don’t exist.
submitted by Detuned to HuntShowdown [link] [comments]

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