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Calm Before the Storm Progress Report 38: Here we go again (Second Russian Civil War part 1)

Hello, and welcome to Progress Report 38 for Calm Before the Storm. Today, we’ll be taking a look at the Second Russian Civil War (Part 1).
As the name implies, the Second Russian Civil War is a large, multi-tag project, so it will be split into multiple Progress Reports. If you are unfamiliar with the underlying concept, please see the Megathread on the subreddit (CBTSmod). The release schedule schedule is as follows:
  • Part 1: USSR and everything relating to Russia Proper (this PR)
  • Part 2: Belarus, Crimea, and Ukraine
  • Part 3: Armenia, Azerbaijan, and Georgia
  • Part 4: Chechnya, Dagestan, and Kalmykia
  • Part 5: Central Asia and Buryatia
  • Part 6: Foreign Involvement and Tying it All Together
All plans are, of course, subject to change. As you may have noticed, most of the schedule is based on geographical area.

Background:

The elimination of political opponents is not a new concept to Russia. The Tsarist Autocracy would capture radicals or other opponents, send them abroad, to Siberia, or kill them. Although some freedoms were given after the 1905 Revolution, these would be taken away during the Civil War. Lenin’s government enthusiastically implemented a policy of repression called the Red Terror (it is important to note that the White Army had a similar semi-official policy), in which political opponents - including civilians, enemy soldiers, or workers on strike - were massacred.
After the civil war, this policy would lead naturally to the GULAG - Glavnoye Upravlyeniye Ispravitelno-Trudovikh Lagerey (Main Administration of Forced Labour Camps). Although the office of the GULAG was formed under and disbanded after Stalin’s rule, such forced labour camps, which held “dissidents” (some were not truly guilty of anything) had existed before and continued to exist afterwards, although the system had peaked in this time period. These prisoners were used to carry out construction during the Five-Year Plans. Historians estimate the amount of deaths in these camps between 1930 and 1953 to be about 1.6 Million people, out of 18 million prisoners.
Purges in The Early USSR were far smaller than the Great Purge, and were aimed mostly at the Communist Party. Purges occurred in 1921, 1929, and 1932. However, most were simply expelled from the Party, dismissed from positions, yet not arrested, although arrests increased over time. These purges were officially meant to improve discipline within the Party, yet the latter two were also used to exacerbate the Class War that was underway at the time.
The Great Purge was a period in which Josef Stalin began a period of extreme repression triggered by factional concerns. Using the Assassination of Sergei Kirov (likely carried out by the NKVD) as pretext, the Secret Police arrested, tried, and then deported or executed over a million people. This involved Communist Party officials at all but the highest rank (occupied by Stalin), secret police operatives (including two chiefs), high-ranking officers, clergymen, inteligencia, peasants, and included genocidal actions as part of the NKVD’s Ethnic Operations. It is estimated that between 900,000 and 1.2 Million people died from the Great Purge.

Gameplay Background:

The Great Purge is covered in Progress Report 34, so please read that for details. But in short, the Great Purge starts in 1936 (and is railroaded), and gives the player two years to take about 30 decisions. The amount of decisions the player takes will affect the malus given at the end. As may be expected, more purging leads to a worse malus (of higher magnitude). Failing to complete the Great Purge leads to the civil war as follows:
General Andrei Vlasov (and some other officers, but the focus is on him) recognize that not all groups, whether they actually constitute a threat or not, have been left untouched. Now, whether he (Vlasov) knows this through official or unofficial channels, or if these groups actually exist or are mere rumor, or even outright fabrication, is unknown and irrelevant. It is only the perception that matters here. It is understood that there is historical precedence for Purges, both Great and Small. Logically, there is the possibility for another Great Purge. Again, whether there will or will not be another Great Purge is irrelevant. Vlasov and these officers now begin to fear for their lives. Although Vlasov himself participated in the Great Purge by handing out convictions, he understands that it likely will not save him next time around. Vlasov and these officers begin to conspire in order to save their own skins, though with a bit of Russian Nationalism (as was state policy, ironically) mixed into it. The Junta soon launches a Military Revolt, beginning the Second Russian Civil War.
Remember that Vlasov and the other officers revolt because they PERCEIVE danger for themselves, regardless of whether or not they are correct.

Why is the Civil War even necessary?

I’ve seen this concern a little bit, and I’d like to address it. The Civil War is meant to punish the player for failing the Great Purge in a way that properly introduces tension and gameplay. Although the player could in theory be punished by being forced through a complex event chains concerning factionalism, real or fake conspirators, and the like, event chains simply do not carry the same weight as an actual war, especially in a game mechanically-based on war.

Actual Gameplay:

Once the Civil War triggers, the player will have the choice of either continuing to play as the USSR or Vlasov’s Revolt.

USSR:

The Civil War immediately gives two national spirits to the USSR. The first, “Second Russian Civil War”, represents the disorganization of the military due to the war. The second, “Disloyal Military”, represents the (largely conscripted) military’s distaste for the civil war, and now that there is a viable alternative, they will begin deserting and the like. However, depending on your political choices, this can be mitigated.
There is also another danger: Stalin can die early in the civil war. Whether he dies or survives is entirely random, as is the manner of his death. There is one opportunity for him to survive, and three for him to die.

Stalin’s Political Tree:

Unlocking this tree is dependent on Stalin’s survival. The first part of the tree allows the USSR to begin with Nationalist Propaganda and anti-”espionage” measures. Once these focuses are complete, the USSR will then be able to begin a new Red Terror; one that is explicitly more organized than in the first Civil War. As the first description made clear, Stalin feels entirely justified in the Purge, and will feel entirely justified in continuing. Note that all four Purge focuses will extend the duration of the Renewed Purges spirit if you already have it, for a total of 400 days. Stalin has the choice of either Purging the Bureaucracy or trying to kill factionalism at the source.
Stalin’s Death:
Should Stalin die, Mikhail Kalinin, Georgy Malenkov, and (if alive) Nikolai Bukharin will form a Troika. If Bukharin is dead, then Lazar Kaganovich will take his place. As the event says, the 19th Party Congress of the VKP(b) will be held in a month to choose a new General Secretary. Beforehand, however, the Army will ask to move against the NKVD. Either Refusing Zhukov or Stalin’s Survival will cause a Defection by the High Command. If the attack goes forward, then the NKVD will be effectively neutralized. This is required to get Zinoviev, Bukharin, or Zhukov as leaders. At this point, if they are still alive, some politicians and officers will begin calling for the release of Zinoviev and Kamenev. They had been in prison since 1934 as alleged conspirators in the assasination of Sergei Kirov. Refusing this will prevent Zinoviev from becoming General Secretary, and will also cause the defection.
The 19th Party Congress will then begin.
The three candidates are:
  • Georgy Malenkov: a figure close to Stalin, especially after the Second World War. It was widely thought that he would ascend to the position of General Secretary upon Stalin’s death. He is a Stalinist Hardliner and a Technocrat.
  • Grigory Zinoviev: a figure close to Lenin, and was a member of the Troika that formed upon the latter’s death. An Orthodox Leninist, he has no real theoretical innovations of his own, and will seek to restore order without Stalin’s excesses, but with a heavy measure of authoritarianism.
  • Nikolai Bukharin: Also close to Lenin, Bukharin is the Reformist Candidate. He seeks to bring a small measure of actual democracy to the country, and restore the Mixed Economy of the 1920’s to focus on consumer standard of living rather than sheer industrial output.
The congress itself features seven events that affect a slider variable. You cannot see this variable, but it is done so picking Pro-Zinoviev options moves you to the left (towards Zinoviev), Pro-Bukharin answers move you towards the right (towards Bukharin), and Pro-Malenkov answers towards the center (for Malenkov). This system is engineered to get Malenkov elected, as one would expect from a Hardline Stalinist government. For example, these two events show discussions of economic issues.
Once the Congress is finished, you will be informed of the results and will be able to go through the tree. If Georgy Malenkov takes the position of General Secretary, then he will have a leader portrait. Zinoviev and Bukharin will do the same.
Zinoviev’s Portrait
Bukharin’s Portrait
Troika Focus Tree:
On the left, we have the Zinovievite Portion. Of course, major reforms will not start until the Civil War is over, but some smaller ones can begin now. Zinoviev will start by reorganizing the bureaucracy. After beginning a Red Terror, strengthening the ideological convictions of the party and beginning propaganda with a similar theme, he will then move to destroy still-existing factions and try to deal with Nationalist Questions. “Admit Stalinist Excesses” is an important focus, as it helps heal the “Disloyal Military” National Spirit.
In the middle, we have the Hardline Stalinist section. Malenkov, instead of Expanding the Bureaucracy, can instead begin some Bureaucratic Purges, but not to Stalin’s level. After taking steps to move towards a technocracy and apologizing for Stalin (which helps make the military a little more loyal, though not by much), Malenkov will move to destroy rivals based on personal feelings, such as removing his arch-nemesis Andrei Zhdanov, and implementing Anti-Semtic Policy.
The Right side of the tree is the Bukharinist section. Bukharin’s tree fixes the “Disloyal Military” problem better than both Zinoviev and Malenkov, but this is dependent on your choices within the tree. Keeping your reforms minor does not solve the issue as much as beginning reforms immediately, but preempting reforms will take away a lot of political power. Bukharin also can try to introduce a new electoral law to allow a more democratic choice of government.
Economics:
The Economic tree is split into two sections. The option on the right is exclusive to Bukharin, while the left option is for the rest. Reinstating War Communism gives only one choice between the three rulers in question (Stalin, Malenkov, and Zinoviev). The rest of the tree is available to each. It is only “Internal Security”, “Technocratic Development”, and “Ideological Correctness” that are exclusive. This tree more or less emulates the Bolshevik Policy in the first Civil War. For example, after raising agricultural quotas, the USSR will be able to establish an absolute minimum on crop requisitioning. Otherwise, there is the usual rationing and factory construction/conversion. Not much is new here. Note that War Communist Agricultural policy WILL cause a famine. You are given advance warning before the famine starts. You can avoid the famine by ending the Civil War early. And you probably should.
In the meantime, Bukharin’s Tree is far different. Although he recognizes that War Communism provided a victory, any longer-term commitment to War Communist policies are unsustainable and provide negative long-term externalities. In short, he is going to try to build and produce without breaking everything. There is nothing very new in this tree either. I would like to mention the “Prodnalog”, or “Food Tax” that Bukharin places on the population instead of the “Prodrazyorstka”. The Food Tax was a NEP policy that was, as the name may suggest, paid in food rather than money. So **Bukharin does not cause a famine, but gets lower return when it comes to factories. His path is less powerful but far better in the long term.

Red Army Coup:

In the very rare case that the 19th Party Congress produces absolute deadlock, General Georgy Zhukov and other Red Army Officers will carry out a Military Coup. Georgy Zhukov will now be Head of State and Government.
Politics:
Now, Zhukov’s actual political sentiments are not known. The known fact is that he was strongly Anti-Stalinist. However, his feelings on the Post-Stalin USSR or Communism itself remain a mystery. Therefore, I have chosen to start him in a sort of center position: He’s still a Socialist, but not strongly committed to Leninism. From this point, he has three choices. “Working With Leninism” will add the Leninists to the coalition, but Zhukov will still try to further wrangle them into submission.
After the VKP(b) is effectively under military control, the issue of Terror must be dealt with. “Look the Other Way” will create some military terror, but special measures will be taken to prevent Pogroms regardless. On the other hand, demanding that your armies restrain themselves from terror will allow you to better make your military more loyal.
(Like Bukharin, this is done in parts). Zhukov is the best path to fix the Disloyal Military National Spirit. Going all the way with Reforms will allow you to reduce it to 60% of its initial level, compared to 90% with Malenkov, 80% with Zinoviev, and 70% with Bukharin. In the middle, choosing “Vague Commitments” will simply leave most political issues for later. You may have noticed that choosing this path unlocks less focuses. This is by design. The focuses it does have is shared with the Left and Right paths: You can choose you policy towards Stalinist Commanders and denounce Stalin.
“Repudiate Leninism”, on the other hand, is a reformist path that seeks to totally change the political landscape of the nation. This is the best path for fixing maluses, but costs a large amount of political power and stability. Zhukov will, in this case, also be able to introduce some freedom of expression.
Economics:
Although Post-War Economic Policy is not yet decided (in-game, that is. Zhukov will have a mixed economy). But Red Army war economic policy will be, as one may expect, a Military-Command Economy. Although some measures like collectivization will be ended, the economy will be militarized to meet the needs of the Civil War. Priority will be given to military industry, infrastructure, and resource refinement.

Military:

The military tree is shared by all possible governments. There really isn’t much to say here, but you generally should not need to improve the navy all that much. It is left as an option in case Western Powers get more involved, and you think that improving the navy is important.
Russia:
The main revolt is in the RUS tag, which starts with about 375k soldiers in 53 divisions. Now this seems like a lot (and it is), this is kind of necessary for a semblance of balance. The USSR still has about 3 times as many divisions as you do, but a skilled player should be able to hold them off, especially with the debuffs they will have. Politically, Russia starts under the command of General Andrei Vlasov. OTL, General Andrei Vlasov was a Soviet General until his capture by German Forces in 1942. During his capture, he, and several other Senior Officers defected to the Wehrmacht with the explicit goal of Liberating Russia from the Bolsheviks. Whether or not he was just saving his skin is up for debate, as Historian Kirill Alexandrov, and his university, concluded that the defectors were truly disillusioned with the USSR. Vlasov’s intentions are left to the reader as an exercise. Vlasov and other defectors were captured and put on trial. They were sentenced to death.
Gameplay: The ruling party, the Committee for the Liberation of the Peoples of Russia, was formed in 1944 OTL as part of collaboration with the Germans. Here, it is formed immediately in 1939. As you can see, the Vlasovists start with two national ideas:
Second Russian Civil War” gives recruitment bonuses, as well as bonuses to help fight the USSR. As you can see, they also suffer an organization penalty. “Unrecognized State” represents the lack of recognition that Vlasov starts with. This can be quickly dealt with in the focus tree.
You may have seen the Factionalism GUI in the light brown space. Clicking on the icon opens the Factionalism Screen. Some of you may have seen teasers where there are many factions available (on the left) instead of just the one. This is still the case, just the factions have not yet formed, as the relevant organizations have not yet returned. Emigres will begin to return every now and then, opening up new factions and giving you more coalition partners. The first to return is the ROVS. This opens up the monarchist faction. Now, not all of these give you so much manpower, soldiers, and whatnot. For example, the Trudoviks give relatively few bonuses.
Once all the parties have been either reformed and/or returned, then all the ideologies except for Leninist (for obvious reasons) and Fascist (which is dependent on the RFP; will be covered later) will be in your coalition. It also clearly affects popularity and influence. Popularity is the total popularity of the ideologies in the faction, and Influence is how politically influential they are. Influence is affected by focuses, events, and the buttons on the right, which will be covered shortly. If RUS wins the Civil War, then the faction with the Highest Influence will get in power. From top to bottom, the factions are The Socialist Revolutionaries, Liberal Democrats, KONR (already shown), Monarchists, and Black Hundredists. The Socialist Revolutionary Faction is dependent on the Left SRs not being purged. If the SR Faction does not form, the Right SRs will join the Liberal Democrats.
On the right, there are three buttons. On the left, Decrease Influence will decrease the influence of the faction currently on screen. Increase Influence on the right will do the opposite. As you can see, both cost 30 PP and are only available once every 90 days. This means that you cannot increase and decrease two factions’ popularity at the same time. You also cannot decrease Vlasov’s influence.
In the middle, Rally Supporters costs 50 PP and can only be done once every 150 days. This will increase the Relevant Faction’s influence, but also gives you 500 per Popularity Percentage. As the Liberal Democrats have 29% popularity, it would give you about 15k soldiers. This ability is powerful, but can only be used sparingly. However, it is not exclusive with the other two buttons.
Focus Tree:
The political focus tree should already be known to you if you’ve been in the community for the past month or so. Essentially, Vlasov will try and use the public’s resentment of the Bolsheviks to garner support by introducing small, but popular reform. He will take action against the Bolsheviks, and then allow some freedom of expression.
Once these smaller reforms have been completed, Vlasov will then have a choice. On the left, he can appoint a Liberal politician to manage a transition to Free Democracy. The government will then move to devolve political duties to the other parties at the municipal level before moving onto the county level.
The right-side path is more Authoritarian, and will attempt to strengthen the military bureaucracy. At the lower-middle, there are some more generic focuses. The first is a bit of a nationalist call-to-arms, the second frees some of the GULAG population.
Economic:
Economically, the Vlasovists will try and build a mixed economy: heavy industries and mineral resources will be in state hands, while the rest will be in private hands. KONR starts with decollectivization. Afterwards, you can begin with the rest of the tree.
There’s nothing new here. You build infrastructure, industrial and military factories, improve resource excavation, and buy Western Guns with the West’s money.
Military:
When it comes to improving your military, you can first make the choice to either use the Soviet Military Structure or move back to a more traditional Westernized structure. Afterwords, new infantry designs and new doctrines can be focused on. Once this is complete, then Russia can choose to keep with Mass Combat, move to Grand Battle Plan, or begin a Guerilla Campaign. Over time, the Guerillas will become experienced. After this decision is made, there are more focuses about developing those ideas further.
Foreign Policy:
Foreign policy is quite simple: You improve relations and get equipment from the UK, Poland, and Germany, and then choose an industrial partner. Note that the faction gaining influence depends on the ruling party of the power you are working with. As the United Kingdom starts Social Democratic, the Democrats will get influence. Afterwards, you can choose to work with either the French or Italians, and then either choose to improve relations with Finland, or attack them (but Russia has to be their neighbor for that). Afterwards, you can become recognized as an actor on the World Stage.
Other:
Other opportunities to change influence comes during the war, where if conditions are right, you can get these two events on repeat. As you may expect, different options give different groups influence. For example, choosing to to mess with decollevitization will increase Socialist and Liberal influence.

Additional Vlasovist Revolts (VLA Revolts):

In addition to Vlasov’s revolt in Southern Russia, three additional military revolts can spawn if the army is not purged enough. Note that either all three will spawn, or none will. The first is in the Far East. General Vasily Blyukher (who was purged OTL), will declare the Far East’s loyalty to the new Russia. Blyukher has the same “Second Russian Civil War” bonuses as Vlasov, but does not have the “Unrecognized State” malus. Instead, he is only a Regional Administrator. As you can see, he (and all the VLA revolts) will be allied to each other and Vlasov.
On the Volga, General Pavel Dybenko will launch a similar revolt of his own. With his headquarters in Kazan, he will start quite close to Moscow and Vlasov himself (in the bottom-left corner). Pavel Dybenko himself is known as a drunk and an incompetent barbarian. In fact, it was his command that burned the documents that proved the Bolsheviks were working for the German Empire. Dybenko’s barbaric treatment of civilians almost earned him a death sentence, but it was only the threat of mutiny by his troops that saved him. (He then left the Communists, joined the SRs, and then re-joined the Bolsheviks).
In Western Siberia, General Yan Gailit will declare a third revolt. General Gailit was, like Blyukher and Dybenko, also purged OTL (see the pattern?).
Focus Tree:
The three VLA revolts share a single focus tree, with three parts in it. The first two are Political and Economic. On the Left, the Political side features the arrest and trial of Bolsheviks in the area. This, as one could expect, does not go smoothly. Vlasov will also have something to say about that.
Afterwards, the districts will encourage recruitment, and apply standards of professionalism, except for Dybenko, who has something else in mind. After that, you get the choice to follow Vlasov’s lead and allow some plurality and freedom, or to keep a strong level of oppression.
However, I do personally encourage you to allow limited freedoms, as this gets you interesting flavor events. Each of the three VLA revolts gets a unique paper! Just note that they do not affect political paths at all. On the right side of the tree, you follow Vlasov’s lead on economics. Again, nothing new. After either the Economic or Political Sections are done, the Revolts can begin the Military Section.
Factions:
The VLA Revolts cannot influence factions in RUS as directly as Vlasov, but they can at least see the factional influence. Although as you have seen, things that happen in these territories can reflect - both poorly and positively - on Vlasov.

The Russian Fascist March:

The last factions representing Russia are the Fascists. The Russian Fascist Party was established in Harbin, Manchuria in 1931 with the explicit aim of establishing a Fascist Regime in Russia. An attempted merger with the Connecticut-Based All-Russian Fascist Organization (later the Russian National Revolutionary Party) went south due to disagreements over Anti-Semitism and collaboration with Conservatives and Foreign Powers.
Now, in the event of a Russian Civil War, whoever owns Harbin - or their Overlords - will get an event where the Fascists ask permission to march into Russia Proper. If everything else goes historically, then Japan will get this choice. Now, if Japan had friendly relations with the USSR, then there would be a third choice to block it. They are hostile to the USSR, so they always let the Fascists march. Soon after, the USSR will get an event alerting them of the march. Allowing the Fascists to march to the East will take them to Ussyrisk, right near Vladivostok.Allowing them to march to the Northwest takes them to Otpor, in Chita. In both cases, the Fascists start with four Cavalry divisions, three Infantry divisions, and two Blackshirt militia divisions.
Political Factions:
The Russian Fascist Regional Administration starts under the rule of the General Secretary of the Russian Fascist Party, Konstantin Rodzaevsky. Although OTL he was only ever known as the General Secretary, in this scenario he will take the title of Vozhak for himself. KR players might think that he would take the title of Vozhd, but Vozhd is Communist terminology, and thus would have the wrong connotations. After some time, Anastasy Vonsyatsky and his National Revolutionary Party will arrive to take part in government.
Once Vonsyatsky Returns, then all three factions will be unlocked. Note that both the RFP and VNRP represent both the FarAut and Fascist ideologies. The Russian Fascist Party is the main organization in this tag. It is built on the Italian model, but Rodzaevsky was a large supporter of Imperial Japan and Nazi Germany. Unlike the VNRP, Rodzaevsky is Anti-Semitic and is willing to cooperate with Conservative elements. The Cossacks, commanded by Ataman Grigory Semyonov, represent the Monarchist and Authoritarian factions, and generally represent Veterans and Conservatives. Finally, on the bottom, we have the National Revolutionaries, led by Anastasy Vonsyatsky. In addition to having his small faction, Vonsyatsky will be your interior minister. His faction is ideologically very close to the Manchurian branch of Fascists, but Vonsyatsky is not Anti-Semitic, and he considers the Conservatives to be a failed group.
Political Tree:
The political tree begins with the Fascists deciding on their propaganda strategy. The people of Russia are only really familiar with Fascism from Soviet Propaganda, so the Fascists seek to “correct” matters, so to speak. You can choose to focus propaganda on Ataman Semyonov, the Vozhak, or a balanced option. Now, while RFP is meant to be a regional administration, they act as an entirely separate state on the expectation that the Russians will rally around them rather than Vlasov. This is more or less a delusion. In that vein, they begin to establish a System of Vocational Representation on the Corporate model. There is also a choice to either establish official secularism, or make Orthodoxy the “state” religion. Vlasov won’t be too happy about that.
The Fascists, unlike the VLA revolts, will refuse to follow Vlasov’s lead, and implement anti-Marxist (and anti-Liberal) measures. After these are complete, you have to make one of the most important choices of the tree: tolerating the Jews. Vonsyatsky advocates for a Pro-Jewish position. Although there are not many Jews in the Far-East, Rodzaevsky - as many Anti-Semites - see them as an ever-present enemy.
Economics:
The RFP, like most other Fascist or Far-Right Movements, follow the doctrine of Corporatism. Corporatism is an economic structure where the economy is Collectively Planned by different sectors of the Economy. In Present Day, neo-corporatist structures can be found in the form of the Social Market Economies of Western Europe, but Fascist Corporatism is a direct descendent of Marxist Syndicalism. In Fascist Corporatism, the economy is managed by both Private Firms and Corporate Assemblies based on Vocational Representation. Although the Corporate Assemblies are part of the political tree, the establishment of a Mixed Economy on Fascist Principles is handled in the Economic Tree.
First, you will have to establish a Mixed Economy, followed by a National Trade Union. On the other side of the tree, you will begin Decollectivization, and establish Producerist Policies. This effectively means that capitalism is encouraged as long as it is engaged in manufacturing, and not speculation. After that, the tree is just the usual construction of Factories.
Military:
The military tree has one major choice, as was intended by the Italian Blackshirts and Nazi Brownshirts.
You may notice in these Focus Descriptions that some have territorial prerequisites. The Fascists start in one of two territories; one of which has a population of 12k, the other less than 5k. Coring regions are part of the Decision Category. Let’s go over this step by step. Coring regions is done when you have occupied either all (in the case of Chita and Primorye (Vladivostok)) or most of the territory. This allows the Fascists to actually utilize territory they occupy to gain strength. The Fascists can core the Transbaikal and Transamur Regions.
Another thing they can do is annex the other VLA revolts. Effectively, if the Fascists are neighbors of the relevant revolt, then they can annex it. The next measure the Fascists can take to build up strength is conscripting units. Such conscription can be enacted in most of the coreable states, and will provide, at most, 12 Blackshirt Militias and four Cavalry Divisions. Finally, the Fascists, once they have taken the Far East, can declare themselves to be the legitimate government of All Russia. Note that the AI will only do so if Vlasov is halfway to capitulation.
Vlasov’s Reaction:
When the Fascists first march out into Siberia, Vlasov will, of course, be informed. However, if there is a Major Left-Wing European country (SocDem and further left), then said country(ies) will feel uncomfortable about indirectly supporting Fascists. This was a very real problem during the First Civil War, in which Winston Churchill articulated to Marshal Denikin the incompatibility of British Support with Pogroms in Russia. Therefore, Vlasov has to make a choice. He can choose to accept the Fascists and alienate potential allies, accept Semyonov but ignore Rodzaevsky entirely (which gives the Cossacks more influence), or drop the Fascists as allies. The Fascists will not take kindly to this.

Full Trees:

The Full USSR 2RCW Tree
The Full USSR 2RCW Tree with Annotations
The Full RUS 2RCW Tree
The Full VLA Revolt 2RCW Tree
The full RFP 2RCW Tree

FAQ

The Kadets, Octobrists, and other Groups were disbanded and replaced by 1933, so why are they in the parties list?
These parties are specifically reformed, as the public is more familiar with them.
Why does Vlasov lead the revolt?
There’s simply nobody else to lead the revolt. Everyone is either too loyal, dead, or has already been made irrelevant (such as the Ryutin Affair or Trotsky’s exile).
Why isn’t Trotsky an option?
Trotsky’s supporters have already either died or become irrelevant. The best he can hope for is to be sent to Uzbekistan to manage a factory.
What happens to the VLA Revolts and/or Fascist Russia if the Vlasovists win?
They will automatically be annexed into the RUS tag.
Major Works Cited:
  • A Structure of Soviet History, Ronald Grigor Suny
  • International Fascism 1920-1945, Edited by Walter Laqueur and George Mosse
  • Russian Fascism: Traditions, Tendencies, Movements, Stephen Shenfield

Other Dev Credits:

  • Brammeke: GFX, GUI work
  • Cricket: Research
  • Indyclone77: GFX
  • Fbruchmeuller: Research
  • John Li: GFX
  • Jonny BL: GFX
  • Nameless Marshal: GFX
  • Urukukhai: GFX, research
  • Yellowone: GFX, Translations, Research

Rejected Titles:

  • Without Comrade Malenkov there would be no New Russia
  • Soviet focus trees repeat themselves, first as tragedy, second as farce
  • Vlasov! How many soldiers has he got? (No really how many)
  • What about a Civil War? We’ve already had it. We’ve had one, yes, but what about a Second Civil War?
  • Death of Stalin: 20 Years Early
Well, that’s it for this PR. Be sure to visit our Subreddit (CBTSmod) and our Discord Server!
submitted by s_team337 to CBTSmod

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