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GeForce RTX 30-Series Community Q&A - Submit Your Questions Now!
submitted by Nestledrink to nvidia
This thread is best viewed on new Reddit due to inline images.
Image Link - GeForce RTX 3080 Founders Edition
This is a big one y'all...Over the last month or so, we've been working with the one and only NV_Tim to bring an exclusive Q&A to our subreddit during the Ampere RTX 30-Series launch. We've done community Q&A a few times before for other launches like Quake II RTX or the Frames Win Games announcement. I believe they have added value to the community to provide some additional insights from experts inside NVIDIA on the respective topics and they have generally been received pretty well.
Today, I'm extremely excited to announce that we are hosting our biggest Q&A yet:
The GeForce RTX 30-Series Community Q&A.I am posting this thread on behalf of NV_Tim for ease of moderation and administration of the Q&A thread on our side. Of course as is with every Q&A, this thread will be heavily moderated.
Q&A DetailsHi everyone!
Today, September 1st from 10 AM - 8 PM PST, we will have NVIDIA product managers reviewing questions from the community regarding the announcement of our new GeForce RTX 30 Series GPUs (RTX 3070, 3080, 3090), NVIDIA Broadcast, NVIDIA Reflex, NVIDIA Machinima, 8K, RTX IO, 360 Hz G-SYNC monitors, and DLSS!
I’ll be pulling in your questions from this thread to be answered by our experts internally. And I will be posting the answers tomorrow, September 2nd throughout the day.
To manage expectations we will be able to answer questions in the following categories.
This thread will be heavily moderated and we may not be able to answer every question, or duplicate questions.
For over two years our GeForce community team has strived to support and contribute to this wonderful subreddit community and we hope that you find this Q&A to be beneficial!
Thank you to the NVIDIA engineers and Product Managers that have given us some of their valuable time. Huge thanks as well to Nestledrink and his moderator team for helping us coordinate.
Meet our Experts!
Qi Lin: (RTX 30-Series GPUs)Qi is the Product Manager for GeForce RTX desktop GPUs. Having been at NVIDIA for 10 years, he has worked in application engineering, system integration, and product architecture for products spanning portables, desktops, and servers. Qi bleeds green and lives for GPUs.
Justin Walker: (RTX 30-Series GPUs)Justin joined NVIDIA in 2005 and serves as director of GeForce product management. He has over 20 years of experience in the semiconductor industry and holds a BS in Engineering from Cornell University and an MBA from the University of California, Los Angeles.
Gerardo DelGado: (NVIDIA Broadcast)Gerardo Delgado is the product manager for live streaming and Studio products. He works with and for content creators, and can often be seen around Twitter trying to help out beginner streamers. You may have seen some of his work helping optimize OBS, XSplit, Twitch Studio or Discord for streamers, or working with OEMs to release RTX Studio laptops – the most powerful laptops for creators. Gerardo is from Spain, and makes some mean Paellas.
Henry Lin: (8K HDR, DLSS, Ray Tracing, GeForce Experience)Not pictured, Henry Lin. Pictured, his adorable dog. GeForce Product Manager: Ray Tracing, NVIDIA DLSS, and GeForce Experience.
Seth Schneider: (NVIDIA Reflex, Esports)Seth Schneider is the product manager for esports and competitive gaming products like 360Hz G-SYNC displays, Reflex Low Latency mode in games, Ultra Low Latency mode in the driver, and the Reflex Latency Analyzer. In addition to consumer products, Seth also works on press and reviewers tools like LDAT, PCAT, and FrameView to help bring the world of measuring PC responsiveness to gamers. Current grind: Valorant.
Stanley Tack: (Studio)Stanley Tack is the product manager for NVIDIA Studio software. He works on software partnerships, and the NVIDIA Studio Driver.
Jason Paul: (Ray Tracing, DLSS, 8K, Broadcast, Reflex)Jason Paul is vice president of platform marketing for GeForce. He has worked at NVIDIA since 2003 in a number of GeForce and SHIELD product management roles. His team looks after GeForce technologies and software including gaming, DLSS, ray tracing, esports, broadcast, content creation, VR, GeForce Experience, and drivers. Favorite game: Overwatch.
Tony Tamasi: (RTX IO)Tony Tamasi serves as senior vice president of content and technology at NVIDIA. He leads the development of tools, middleware, performance, technology and research for all of the company’s development partners, ranging from those involved in handheld devices to supercomputers. The content and technology team is responsible for managing the interactions with developers, including support, custom engineering and co-design. Prior to joining NVIDIA in 1999, Tamasi was director of product marketing at 3dfx Interactive and held roles at Silicon Graphics and Apple Computer. He holds three degrees from the University of Kansas.
Richard Kerris: (NVIDIA Machinima)Richard Kerris is GM of M&E / AEC for Omniverse. He has been with NVIDIA since Feb 2019, but has a long history of working with the company from his days as CTO for Lucasfilm. Prior to that he was Sr Director at Apple leading their ProApps teams for Final Cut Pro, Logic, and Aperture. His career spans 25 years in visual effects and emerging technologies. He has given keynote addresses at NVIDIA GTC, Asia Broadcast, China Joy Expo, and multiple Apple WWDC presentations. Kerris currently serves on the Bay Area Board of the Visual Effects Society
Be sure to check out GeForce.com where you can find all of the latest NVIDIA announcements, videos and more.