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What to take, and what not to take, of the last 3 Call of Dutys.
Here are some things that IW shouldn't, or should, bring to the table with their newest release.
Infinite Warfare -What to take
UI - Infinite Warfare's UI was gorgeous. Extremely well made, very easy to navigate, traditional, the kit and caboodle of a well functioning Call of Duty. WW2's was fine, but often times was laggy and unresponsive, and Black Ops 4's is... Just a total mess. Laggy, confusing, poorly made, ugly colored, and unresponsive most of the time. If MW4 emulates IW's UI, it will serve it very well.
Calling Cards - Infinite Warfare has a ton of Camos and Calling Cards - I'm specifically talking about Quartermaster unlocks. The vast amount of offerings is great, especially when the art behind them is fantastic, and there are a ton of animated cards that dazzle. WW2 has great ones, while Black Ops 4's are often gaudy and ugly, but IW edges out WW2 due to the vast selection.
Cosmetic Challenges - The Cosmetic Challenges, mostly grafted over from BO3 but with some enhancements, are easily the best in the series and something I genuinely hope comes back. The ability to unlock Dark MatteEquivalent camos for your charater's garb is addicting and highly rewarding. I hope it's not anything glowing or gaudy, much more along the lines of WW2's Chrome, or maybe even a special helmet. WW2 has some good ideas with the time based unlocks, collections, and decent drop chances of high tier wearables, and BO4 has.... Pretty much nothing. Just a couple of weird, corny outfits.
Sound Design - Infinite Warfare has great sound design. Killstreaks like the Warden and Scorchers are threatening with the loud, bass-y reverberating strikes that echo throughout the map, and guns are easily differentiated just from hearing an enemy player fire them. WW2 has nothing of the sort, with gun sounds being usually poor with some exceptions, and the ugly grey mush of Black Ops 4. I want to feel like a pavelow is a threat when I hear the rotor chopping above me, I want to be able to hear which guns are which from a distance, not the bland "puhpuhpuhpuh" or slight variations on that from WW2 and BO4.
Color Palette - WW2's a bit dour and BO4's is eyebleed over-saturated, but Infinite Warfare strikes a healthy balance. The world looks colorful and nice, but doesn't make your teeth hurt from sugar overdose like BO4, and darker maps are moody and dirty enough, but not to where you become clinically depressed from playing a match like in WW2. This color balance is among the best in the series, aside from BO3.
Map Design - I struggled with this one, as I feel like neither WW2 or BO4 had good base map design, largely, but Infinite Warfare is an entirely different game, considering the maps are much more vertically inclined. Overall though, I feel like if you were to just adapt the vertical quality of each map to a linear type of map like you'd see in a BOTG IW title, you could really work some magic that WW2 didn't quite hit, and that BO4 wasn't even remotely near hitting.
What not to take
Jetpacks - This is pretty self explanatory, I just wanted to put this out there. Advanced movement is... No good. I'm pretty sure we all agree on that.
Sniper Rifle Diamond Challenges - This is a bit of a nitpick, but as someone who collects the Dark MatteChrome Tiger equivalent in all CODs, Infinite Warfare was painful due to the absurd Sniper Rifle camo challenges. 160 headshots and 200+ kills is far, far, far too much, and turns me off completely from even attempting them. One Sniper Rifle takes as long as any other entire class of weapons all getting gold. It's ridiculous. Tone it way down and try to emulate WW2's challenges.
Free DLC weapons through challenges - I will get flak for this, but I feel like the DLC weapon system in IW isn't quite as rewarding in WW2, but far better than BO4. I like to feel a rush of excitement as I earn a new weapon, and not like it's just like finishing another challenge. This could be adapted to new MP characters or DLC maps, but not something I'm interested in in guns. WW2 has the best system in my opinion - Though it is more luck based, it's also more challenging and a larger payoff than simply getting 50 kills with another gun - Though it is still a great system, at least compared to a BO3 or 4.
LaseNon-Ballistic firearms - No more secret prototype non-gun "Guns". I want every gun I use to be cold metal with bullets in the magazine. No lasers, no ram servos, just bullets.
WW2 -What to take
The Armory Credit System - This is easily the best system to date in COD for distributing DLC. It's incredibly rewarding to rack up armory credits and spend them on a cool new weapon, piece of gear, or cosmetic. It's the pinnacle of COD DLC and I think the series would be very well served just grafting this system through every new game.
Loot Boxes - I'm fine with lootboxes, when they are fair and give a reward outside what you've strictly unlocked. WW2 strikes a balance between annoying amounts of useless stuff, like pistol grips and reticles, and high tier unlocks. Just played for a little while a day is sure to earn you high tier stuff very quickly, and you'll begin earning copious amounts of armory credits before you know it. It's very fair, and the thrill of unlocking a new gun or skin that you've been craving in a loot box is unmatched in WW2. IW was a bit too unfair in salvage and had a bit too many useless things, while BO4 is the perfect storm of useless garbage and things nobody uses, while locking guns exclusively behind loot boxes. WW2 has its place carved out in quite a good spot.
Unlockable uniforms - WW2 has realistic, deftly made uniforms that all look great, with rare exceptions. If MW4 was to emulate this in adding certain country's special forces outfits, grunt outfits, Navy Seal type things, etc. like WW2 did, it would be perfect and widely loved. IW had some cool cosmetics but were often gaudy or weird looking, and BO4 almost always variates between really ugly, overly covered/corny trash, and extremely bland, barely-notice-you-have-it-on tier outfits. WW2 was very respectful with this and it should be emulated.
Helmets - Having unlockable helmets is a great idea, especially considering the wealth of different modern options that could represent different countries, regiments, ranks, etc. that WW2 had. Everything I can say about helmets I've said with uniforms above, so I hope IW takes this aspect of WW2 with it as well.
Weapon balance - WW2 was fantastic in that, while there were guns that were absolute garbage, there weren't any really glaringly overpowered weapons. Sure, the Combat Shotgun was imbalanced and as far as this post hasn't gotten nerfed, but that's pretty strictly it. Even the meta weapons like the STG and the PPSH don't feel unfair, and that's certainly a rare thing. WW2 did it right with good, fair gun balance, and I hope something similar is featured in MW4.
The Campaign - The over-the-top setpieces, an emotional story, and well developed characters are all important to a campaign, and WW2 features them all. I would put it pretty close in quality to IW, but I feel like it inches it out with how grounded and real it can be. I haven't even found BO4's campaign (It must be a UI glitch!), so I can't comment on it /s
Movement Speed - The movement speed in IW isn't super relevant, and BO4's movement speed is far, far, far too fast. WW2's is great, and lacks a lot of the frustrating problems BO4 has, like someone running around a corner at the speed of a jet engine and jumping to reach mach 3. MW4 should retain this and not allow the continued creeping up of movement speed BO4 is spurring in the series.
Armory Credits - The Armory Credit system is fair, addictive, and rewarding. It's absolutely fantastic and I would love to see something similar return in IW's next title. IW had the same thing but much stingier, and BO4 has nothing of the sort. Neither of those works, it must be as generous and encompassing as WW2's.
Rotating Contracts - Rotating challenges where you wager an in game currency is, like I said before, rewarding and addictive. It gives you something to grind for outside of prestiging and gun camos. IW had something similar which was unique and nice, and BO4 has.... Nothing. IW's is nice and would be a welcome return, but WW2's perfected it.
Master Prestige Rewards - It's so great that WW2 has camos, outfits, social score, armory credits, etc. to unlock if you keep prestiging. It gives a shiny thing to grind for throughout your entire career and it's the best reward so far in COD, and made it the first COD I've grinding hundreds of levels past MP for.
Chrome Tiger - A dark matter past dark matter is a great idea and it's genuinely odd that BO4 launched without it. Usually a further reaching super-camo of this sort is strictly retained after its first implementation.
Graphics - WW2 is easily the best looking COD in COD history. It's gorgeous. The guns look real and have beautiful camos, the facial expressions and characters are almost creepily realistic, and te animations are perfectly crafted. BO4 is a massive step down and while IW looks great, it's not on the level of WW2.
What not to take -
Weapon Variants - The weapon variants in WW2 can transform your gun into a beat up version of it, variants used by different militaries, or even similar looking but different guns (i.g Waffe 28 -> MP34, Luger -> C96, Combat Shotgun -> Model 10, etc.). This is a great idea for WW2, considering weapon realism isn't as stressed as it is now. But to turn a modern gun like an M4 into an AR15 or something similar would be stupid, and wouldn't resonate. Feel free to make the dirty/partially destroyed guns, but the different guns used shouldn't be included.
Gun sounds - BO4 has similarly bad gun sounds, but WW2 is a lot worse on many fronts. Certain guns sound fine, but weapons like SMGs and ARs sound incredibly repetitive and dull. As I said before, the "puhpuhpuhpuhpuh" sound-alike guns are annoying, and it's genuinely difficult to tell most guns apart at a glance, unlike in CODs from before. I would love for MW4 to bring back the metallic guns, the chunky sounding guns, the ones that sound like meat grinders, etc. from a game like MW3.
Basic Trainings - This system works okay for the type of game it is, but a classic Perk 1, Perk 2, and Perk 3 is something that should absolutely come back. It kind of removes the personality of each perk and makes customization worse.
Divisions - Like the basic trainings, this system works well for WW2, but is not something that should be featured in other CODs. MW4 should be completely specialist or perk division free, being exclusively fights between players on even ground, who have selected weapons, a secondary, grenades, and 3 perks.
Visibility - Seeing enemy players is often difficult. This should only be intentionally done when someone is using a specific outfit like a ghillie suit. In WW2 someone wearing pretty much any cosmetic can blend in perfectly with the environment due to some lighting issues and players not being quite as distinguished. It's pretty annoying and a player should stand out pretty firmly from the environment.
Head glitching spots - Power areas are great and much needed for map design, but having a spot in practically every lane in every map where you're just the top of a helmet raining down lead on the other team isn't fair, and can ruin gameplay.
Taking away vision - WW2 seems to, as a conscious design choice, take away vision as often as possible from a player. Explosives shake the screen violently even if they landed 90 miles away in another state behind a mountain, and if your teammates called in an airstrike anywhere on the map. Any explosion leaves a massive, opaque dust cloud that takes 5 or 6 seconds to clear. There's no way to reduce muzzle flash on anything but SMGs, so you can't see anything over sustained fire on certain weapons and weapon variants. Let us keep clear vision unless something serious happens, not after literally any explosion from either team.
Black Ops 4 -What to take -
The 3 Perk System - The return of 3 perks in BO4 was easily predicted and a great idea. I'm glad to see it re-implemented and I pray it returns in MW4.
What not to take -
Blackout/Battle Royale - BO4 as a game is largely plagued with terrible design choices that detract from the multiplayer, and this is one of them. Blackout limits the graphics and takes up resources that should be used on Multiplayer, while offering an experience that isn't exceptional that other games give, despite the fact that the COD multiplayer formula has always been exceptional - Something that COD is known for. Blackout is fun, yes, but it takes away from what COD is and always has been. It shouldn't be present in MW4.
Zombies - Zombies being in literally every game now for years is getting old. Add a special ops challenge or some kind of wave survival type game mode, instead of zombies.
Manual healing - This is pretty easily a choice that should've never left the boardroom. It takes skill away from interactions, rather than lending to it, something that many didn't think would happen. Due to the high movement speed, someone can just run around a corner and pop back up at full health after only half a second. It's not fair and takes away from the aspect of surprise that COD gameplay is often based on.
150 health - This has completely kneecapped balancing for different guns and created massive problems within BO4. Gun balance is completely destroyed by the 150 health change, making semi auto and burst action guns far superior to fully autos, except when the fully autos like the Rampart are for some reason far more capable of killing than others. SMGs have been destroyed, Sniper Rifles are pure garbage in regular game modes, pistols are obsolete, and LMGs are either terrible or OP with practically nothing inbetween. This was an awful idea and was even implemented incorrectly - While the 150 health should've automatically scaled all weapon damage up proportionally to allow Treyarch better ease for balancing weapon damage and falloff, they didn't bother to do this, resulting in guns like the entire SMG class being scrubbed off any chance of being in the meta. It's a shame.
Jumping - Jumping had no fatigue debuff (The slow movement speed after jumping) from AW - IW because people had jetpacks and jump shotting was clearly not going to be an issue. WW2 rightfully retained a jumping fatigue debuff, but for some reason, BO4 has almost completely done away with it. People bunny hopping in a COD game and many gunfights being decided by who jumped first is a travesty.
Limited gun attachments - Similar to the initial division system of WW2, limiting attachments in BO4 only takes away optional customization and causes attachment quality to matriculate into attachments that can be doubled down on when present, like Grip II and Stock II. It's a bizarre design choice that, again, was meant to improve balance, but did absolutely nothing of the sort.
Weapon balance - Partially due to the 150 health, I almost didn't include this in my list, but it's important that it's pointed out - Bo4's weapon balance is possibly the worst in the franchise. There are a clear pool of blatantly overpowered guns, and a clear pool of completely worthless weapons that are active hindrances on the player using them.
OP Mods - The term "OP mod" perfectly fits many OP mods, and opposite so for others. This is a new idea but something that shouldn't be even thought of at any point moving forward. They're either outrageously too powerful or completely useless (Strobelight and Stiletto knife, Double Tap and Barrel Cylinder, etc.). No attachment should fundamentally change how your gun works and force people to play a certain way to counter it.
Graphics - Due to the strain on consoles given from Blackout, BO4 had a pretty far reaching graphical downgrade. It's pretty easily the ugliest COD in years and looks a generation out of date. Maps are murky and poorly textured, pop-in lasts for 6 months, and animations are stiff and blocky.
Strong abilities on a timer rather than being earned and unavoidable deaths- BO4 has easily the lowest skill ceiling of any COD ever. I've earned multiple nukes in every COD game a few months into each but I have yet to earn one in BO4, despite having an unusually high KD in it (1.8-2.3 usually~), due to the sheer amount of deaths there is absolutely 0 counterplay for. There's nothing you can do to counter a dog running at you that has more health than your primary and secondary's magazine, due to the perk that counters it being neutered and only working sometimes. There's nothing you can do to counter dying to a flamethrower from 15 feet away that instantly kills you before you can react to it. There's nothing you can do to counter a mesh mine that, despite you having engineer equipped, is invisible for the first few seconds it comes into view. BO4 doesn't take any skill or effort to drop 15+ kills per game. It was a huge mistake to add abilities that are earned through just existing on the map, especially considering their strength.
Dark Matter - The ugliest endgame camo in the history of COD, BO4's endgame camo lacks the beauty and nuance present in previous dark matters and Chrome. Usually they're sleek and nice to look at - BO4's is a PS2 lava texture with low poly spikes sticking out of the gun. It's ugly and garish and something that isn't really worth earning.
The Battlepass system - Earning tiers and unlocks through putting time into the game not only takes away from how rewarding it is, as you can go 0/25 in every match and get as much as anyone else, but encourages idling. It's a garbage system that has 0 place in COD, especially considering if you don't dump massive amounts of time into the game you have to pay up for battle pass tiers or spend copious amounts of money on bad lootboxes for guns.
Locking guns behind tiers and tiny chances in loot crates - Loot crates can be done well with fair chances and worthwhile unlocks, but BO4 has neither. The chances of getting a gun are laughable (I unlocked over 265+ and got no guns, only a few epic camos and 1 torque skin, when I don't even play torque), and the amount of consistent time and energy it takes to get them is absurd. BO4 needs some kind of in-game currency to get these things or make dupes worthwhile, but at the time being, this current system is completely terrible.
Cosmetics - Ugly, clipping, gaudy, eyebleed colorful, or drab and pointless, cosmetics in BO4 are probably the worst in the entire series. Clown makeup, poorly animated money with obviously clipping diamond knee pads with poor texturing, and facepaints that are often times just flat colors on your entire face are bad looking. WW2 had respectful, well made, realistic (90% of the time) cosmetics, and IW had some really cool looking, futuristic, and interesting designs - Bo4 has none of either.
DLC Distribution - Part of the battle pass system, and partially due to the Black Ops Pass system, "Games as a service" has seriously damaged BO4. There is a stunning lack of content for much more money than ever in the history of COD, and the amount of new things are being developed and released at a snail's pace. The old system of a la carte map packs and an overarching season pass along with optional cosmetic microtransactions was fine and needed no changes. BO4's system sets an awful precedent for the future.
Map Design - I wasn't sure if BO4's or WW2's was worse, but I've decided on BO4, considering there are less maps and more reskins as a whole. Adding constant reskins to maps is okay, but making it 90% of your map related content drops is unacceptable, though this is aside from the point. Map design is extremely one dimensional, practically every map being a 3 lane, cluttered mess that has a ton of headglitching spots. Everything is bland and generic due to there being 0 context for any of the places you're in. It makes the game seem rightfully drab and personality-less.
Tiny amount of base guns - BO4 has the smallest base gun pool since COD 3 and the lowest amount of new DLC guns since COD Ghosts. BO4 majorly lacks different gameplay styles due to the huge lack of guns and it seriously hurts not only gameplay but replayability. WW2 was the best with this, with an ever flowing well of brand new, distinctive guns to mess around with, continuing even to this day.
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